ConVars
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Check it out here: https://docs.northstar.tf/Wiki/
The same page on the new wiki should be located here: https://docs.northstar.tf/Wiki/hosting-a-server-with-northstar/server-settings/convars
Convars are located inside the R2Northstar\mods\Northstar.CustomServers\mod\cfg\autoexec_ns_server.cfg
file.
They allow the server admin to set server's properties like the name, port, and description.
ns_server_name
Your server's name on the server browser
"Unnamed Northstar Server"
string
ns_server_desc
Your server's description on the server browser
"Default server description"
string
ns_server_password
The password required to join your server, can be bypassed if clients directly connect and you are using insecure auth
""
string
ns_report_server_to_masterserver
Whether your server should report itself to the masterserver, for use in auth and the serverbrowser
1
0-1
ns_report_sp_server_to_masterserver
Whether your server should report itself to the masterserver if started on a singleplayer map, for use in auth and the serverbrowser
0
0-1
ns_auth_allow_insecure
Allows clients to join your server without authenticating with the masterserver, currently required to allow clients to connect directly to your IP, rather than through the server browser
0
0-1
ns_erase_auth_info
Whether your server should erase authentication information after it is used, this is useful for development but should normally be kept at 1
1
0-1
ns_player_auth_port
Northstar v1.12 and older only. The port used for the server's local authentication server, this is the TCP port we forwarded earlier
8081
1-65535
everything_unlocked
Whether all items, weapons, etc should be unlocked on the server
1
0-1
ns_should_return_to_lobby
Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist
1
0-1
ns_private_match_only_host_can_change_settings
If 0 Players can change all match settings. If 1 Players can only change map and gamemode. If 2 Players can change nothing
0
0-2
ns_private_match_countdown_length
Length is seconds before the match is started after the start button in the lobby
15
int
ns_private_match_only_host_can_start
If 1 only the host can press the start match button, if 0 anyone can press the start match button
0
0-1
ns_private_match_last_mode
Forces the lobby to a specific Gamemode
tdm
ns_private_match_last_map
Forces the lobby to a specific map
mp_forwardbase_kodai
ns_disallowed_weapons
Blacklists weapons
ns_allow_kill_commands
Enables the use of kill
in the console
0
0-1
ns_disallowed_weapon_primary_replacement
Replaces blacklisted weapons by one weapon
ns_should_log_unknown_clientcommands
Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves
1
0-1
net_chan_limit_mode
If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console
2
0-2
net_chan_limit_msec_per_sec
The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode
30
int
base_tickinterval_mp
The delay between each tick ran on the server, your tickrate will be 1 divided by this value
0.016666667
float
sv_updaterate_mp
The maximum number of times per second your server will send information to connected players, if a player's cl_updaterate_mp value is lower than this, their rate will be limited to it
20
int
sv_max_snapshots_multiplayer
The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15
300
int
host_skip_client_dll_crc
Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods
1
0-1
dedi_sendPrintsToClient
Whether the dedicated server should forward all logs to connected clients, which is useful for testing/debugging on a dedicated server. If -1
, send no prints to clients. If 0
, send prints to the first client connected only. If 1
, send prints to all clients
-1
-1-1
mileslog_enable
Whether to log Miles audio system prints.
0
0-1
Monitoring
You can set the Convar ns_should_log_all_clientcommands
to 1
to log all client commands. This includes both benign things like the command a client sends to server to respawn after death but also nefarious, like a malicious client calling emit
, a command that before being patched out allowed clients to spam voice lines to other clients.
Due to the increased verbosity ns_should_log_all_clientcommands
is set to 0
(disabled) by default but should be enabled in cases where you want to investigate suspicious activity on your server.
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