ConVars

The GitBook based NorthstarWiki has been replaced in favour of the NorthstarDocs where this wiki has been integrated.

Check it out here: https://docs.northstar.tf/Wiki/

The same page on the new wiki should be located here: https://docs.northstar.tf/Wiki/hosting-a-server-with-northstar/server-settings/convars

Convars are located inside the R2Northstar\mods\Northstar.CustomServers\mod\cfg\autoexec_ns_server.cfg file.

They allow the server admin to set server's properties like the name, port, and description.

Name
Description
Default Value
Accepted Values

ns_server_name

Your server's name on the server browser

"Unnamed Northstar Server"

string

ns_server_desc

Your server's description on the server browser

"Default server description"

string

ns_server_password

The password required to join your server, can be bypassed if clients directly connect and you are using insecure auth

""

string

ns_report_server_to_masterserver

Whether your server should report itself to the masterserver, for use in auth and the serverbrowser

1

0-1

ns_report_sp_server_to_masterserver

Whether your server should report itself to the masterserver if started on a singleplayer map, for use in auth and the serverbrowser

0

0-1

ns_auth_allow_insecure

Allows clients to join your server without authenticating with the masterserver, currently required to allow clients to connect directly to your IP, rather than through the server browser

0

0-1

ns_erase_auth_info

Whether your server should erase authentication information after it is used, this is useful for development but should normally be kept at 1

1

0-1

ns_player_auth_port

Northstar v1.12 and older only. The port used for the server's local authentication server, this is the TCP port we forwarded earlier

8081

1-65535

everything_unlocked

Whether all items, weapons, etc should be unlocked on the server

1

0-1

ns_should_return_to_lobby

Whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist

1

0-1

ns_private_match_only_host_can_change_settings

If 0 Players can change all match settings. If 1 Players can only change map and gamemode. If 2 Players can change nothing

0

0-2

ns_private_match_countdown_length

Length is seconds before the match is started after the start button in the lobby

15

int

ns_private_match_only_host_can_start

If 1 only the host can press the start match button, if 0 anyone can press the start match button

0

0-1

ns_private_match_last_mode

Forces the lobby to a specific Gamemode

tdm

ns_private_match_last_map

Forces the lobby to a specific map

mp_forwardbase_kodai

ns_disallowed_weapons

Blacklists weapons

ns_allow_kill_commands

Enables the use of kill in the console

0

0-1

ns_disallowed_weapon_primary_replacement

Replaces blacklisted weapons by one weapon

ns_should_log_unknown_clientcommands

Whether unknown clientcommands should be printed in the console, worth disabling if they get on your nerves

1

0-1

net_chan_limit_mode

If 0, don't limit the netchannel processing time individual clients are allowed. If 1, kick clients that go over the limit. If 2, log clients that go over the limit in console

2

0-2

net_chan_limit_msec_per_sec

The number of milliseconds of server netchan processing time clients can use per second before triggering the response set in net_chan_limit_mode

30

int

base_tickinterval_mp

The delay between each tick ran on the server, your tickrate will be 1 divided by this value

0.016666667

float

sv_updaterate_mp

The maximum number of times per second your server will send information to connected players, if a player's cl_updaterate_mp value is lower than this, their rate will be limited to it

20

int

sv_max_snapshots_multiplayer

The number of snapshots stored locally for use in replays, this should be set to sv_updaterate_mp * 15

300

int

host_skip_client_dll_crc

Whether the server should allow clients with modified client.dll files to connect, these are used for visor colour edit mods

1

0-1

dedi_sendPrintsToClient

Whether the dedicated server should forward all logs to connected clients, which is useful for testing/debugging on a dedicated server. If -1, send no prints to clients. If 0, send prints to the first client connected only. If 1, send prints to all clients

-1

-1-1

mileslog_enable

Whether to log Miles audio system prints.

0

0-1

Monitoring

You can set the Convar ns_should_log_all_clientcommands to 1 to log all client commands. This includes both benign things like the command a client sends to server to respawn after death but also nefarious, like a malicious client calling emit, a command that before being patched out allowed clients to spam voice lines to other clients.

Due to the increased verbosity ns_should_log_all_clientcommands is set to 0 (disabled) by default but should be enabled in cases where you want to investigate suspicious activity on your server.

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