Troubleshooting
Last updated
Last updated
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If you're encountering issues with Northstar launching on Steam, a very quick fix that usually works is deleting the compatdata for Titanfall2.
You can do this by going to your Steam directory, going to steamapps/compatdata
, then look for the folder called 1237970
(the App ID for Titanfall2). This folder contains the data used by Steam in order to make games function using Proton (assuming you're using Proton for said game). This folder, however, sometimes has issues with launching Northstar.
It is recommended you close Steam before this. Deleting this folder then attempting to launch Northstar with NorthstarProton again should fix the issue. Steam will generate another compatdata
folder for Titanfall2 automatically.
If you have already logged in to EA App with Proton Experimental, the blank EA App should not prevent you from playing Northstar. However, if you find that it does or if you simply wish to use the EA App, the following should resolve these issues.
Make sure that you have protontricks installed
Install d3dcompiler_43
and d3dcompiler_47
into your Titanfall 2 Proton compatdata.
For SteamDeck (and Protontricks Flatpak), run flatpak run com.github.Matoking.protontricks 1237970 d3dcompiler_43 d3dcompiler_47
in a terminal session (Konsole on SteamDeck).
Otherwise, run protontricks 1237970 d3dcompiler_43 d3dcompiler_47
in a terminal session.
Install both d3dcompiler_43
and d3dcompiler_47
through Winetricks.
Add tsched=0
to ~/.pulse/default.pa
Running the game on fullscreen through Linux might lead to a black screen preventing you from launching the game. Edit your ns_startup_args.txt
to include -noborder -window
or edit "setting.fullscreen"
and "setting.nowindowborder"
at <wineprefix>/drive_c/users/<username>/Documents/Respawn/Titanfall2/local/videoconfig.txt
to solve this.
You may feel that the game stutters frequently during the first hour of play. This is normal, it's just DXVK having to compile shaders at draw time due not having a ready state cache. The more you play, the less stuttering there will be in the future.
Proton: extract and put it in /path/to/steamapps/shadercache/1237970/DXVK_state_cache
default is ~/.local/share/..
or next to .exe if shader pre-caching is turned off.
Wine: extract and put it next to game's .exe. Also remember to rename it if the .exe has a different name.
DXVK-async is automatically installed and enabled if using the NorthstarProton runner.
Path:
Proton: /path/to/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application Data/Origin
default is ~/.local/share/..
Wine: /path/to/drive_c/users/<username>/AppData/Roaming/Origin
Access can be restricted using a file manager or terminal:
chmod -R 555
-> access only
chmod -R 755
-> access + save
It's also possible to create command aliases to type something short, such as tfoff/tfon.
If you ever used ReShade together with Titanfall2 in the past it will have created a bunch of DXVK DLLs that are incompatible with Northstar. If Northstar fails to fully initialize with an exception and you have previously installed ReShade on Windows delete the following files from Titanfall2/bin/x64_retail/
:
D3D8.DLL
D3D9.DLL
D3D10.DLL
D3D11.DLL
OPENGL.DLL
DXGI.DLL
This issue has been resolved as of Northstar 1.9.2 and newer.
:
For more info and proposed fixes, refer to
Steam/Steam Deck: Ensure your installation matches the latest .
Lutris: Ensure your installation matches the latest . If that fails, you may optionally try the latest release of .
However if you don't want to wait you can try precompiled DXVK :
DXVK- can optionally be used on Lutris to prevent stutter during shader compilation by asynchronously compiling and allowing the frame to render with not-yet-compiled shaders simply not drawn.
Download , extract and put it in ~/.local/share/lutris/runtime/dxvk
then type the name of the folder in ▲
-> Configure
-> Runner Options
-> DXVK version
, to enable add DXVK_ASYNC 1
to System Options
-> Environment variables
DXVK-async can also be installed for Lutris with
Origin from writing certain files: