基础修改
Basics
This guide assumes you have basic understanding with programming and know how to use developer environments. Listed below are tools useful for exporting file formats
If you'd like a more lengthy set of tutorials covering many topics. Look at:
https://github.com/R2Northstar/NorthstarWiki/blob/main/docs/modding/modding/tutorials/modding-tutorials.mdTODO: Actually link tools
Tools
RSPNVPK
Cra0 VPK Tool (Titanfall VPK Tool)
Legion by DZXTPorter
Quick start
In order to get started with making your mod, create a folder in R2Northstar/mods
. While it isn't required, it is best practise by mod authors to follow the naming scheme "Author.ModName", such as "Northstar.Client".
After making this folder, inside it add a folder named mod
and a file named mod.json
.
Provided is a template mod.json
, for a detailed list of values read Cheatsheet
Inside the mod
folder, existing files found in the engine's virtual file system will be overwritten and new files can be added. If you need to define new Squirrel files (.nut/.gnut) they must be declared in the "Scripts"
array in mod.json
. An example for this might be:
TODO: Create and link Squirrel VM documentation
"Path"
indicates where the script is, "RunOn"
is the Squirrel VM context (see Squirrel VM) as an expression, and "ClientCallback"
and "ServerCallback"
specify a function call that can be "Before"
and/or "After"
map-spawn.
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